Nov 21, 2005, 06:46 PM // 18:46
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#1
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Academy Page
Join Date: Jul 2005
Guild: Monks of Scotland [SU]
Profession: Mo/
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And they say Keystone Sig is uselss
In an attempt to be original my contempt for the the horrible elite known as the Keystone Signet, I started working on a build for tombs. So far, this is where I sit with this build
Memser/Monk
15 inspiration - sup rune
14 domination - mask + sup rune
9 fast cast - minor rune
20/20 inspiration staff +30/+30 health mods - Total 440 health
Skills - Rez/Keystone Sig/Sig of Weariness/Sig of Humility/Leech Sig/Matra of Inscriptions/*Arcane Mimicry/Shatter Hex/Succor
Since so much of this build uses non-energy skills, I figured Succor would be a nice way to help monks w/ energy regen. The way I figure it, maintaining Succor on 2 monks shouldn't be too bad.
15 Inspiration? Am I nuts? No, unforunately. With 15 in Inspiration, you get a 50% recharge on your signets.
You should just use Echo, Noob! Well, as great a skill Echo is, the goal was to use a really horrible elite and see how to make a build that could cause alot of issues for the opposing team. Also, Echo only lasts for so long, then it needs to recharge. W/ this build, you can continually drop enemy energy by 20 every 15 seconds or so.
Now, the fun part. I had an idea but haven't been able to test it yet. Say you have 2 of these mesmer builds on your team. Both w/ Archane Mimicry. I really wanted to test if you Mimic each others Keystone Sig and use it, will it also recharge your other Keystone Sig? Thats where the * comes into play on the skill bar.
I know this build is not a damage dealer in any way shape or form, but the ability to annoy I believe is top notch. However, there are several skills that will not only slow this build, but own it. Primal Echo's and Ignorance will make this build borderline useless. Interupts will also have fun since the cast times on the signets seems like it takes days.
Well, I'm open to critiques, thoughts, ideas, and maybe some help on the Archane Mimicry thing. Thanks for reading. Oh, and I really hope this is in the right forum. ><
James-
P.S. Mesmer's For Life
Last edited by Ac James; Nov 21, 2005 at 06:59 PM // 18:59..
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Nov 21, 2005, 07:51 PM // 19:51
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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ive never heard anyone diss keystone sig... it seems like the obvious choice for a sig mesmer...
as for arcane mimicry, and keystone recharging itself... if that's the case it could lead to some well deserved nerfing
it means you can have 2 or more mesmers with an infinite charge of the sig of their choice, for the duration of arcane mimicry, +20% enchantement staff...
infinite sig of weariness... throw humility here and there... two of those can shutdown a lot of people.
nice thought.
edit:
lol... sig of devotion healers
Last edited by mortalis doleo; Nov 21, 2005 at 07:55 PM // 19:55..
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Nov 21, 2005, 07:56 PM // 19:56
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Yarr] We Plunder You Now
Profession: W/
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i was about to say rust...but good idea with the shatter hex.
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Nov 21, 2005, 07:59 PM // 19:59
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by mortalis doleo
ive never heard anyone diss keystone sig... it seems like the obvious choice for a sig mesmer...
as for arcane mimicry, and keystone recharging itself... if that's the case it could lead to some well deserved nerfing
it means you can have 2 or more mesmers with an infinite charge of the sig of their choice, for the duration of arcane mimicry, +20% enchantement staff...
infinite sig of weariness... throw humility here and there... two of those can shutdown a lot of people.
nice thought.
edit:
lol... sig of devotion healers
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No, it's been done. It's not in need of nerfing, the 20 seconds of high speed energy denial pale next to the 60 seconds of recharge on the Arcane Mimcry.
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Nov 21, 2005, 08:25 PM // 20:25
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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it sounds effective...
constant, aoe 9 energy loss, from two mesmers...
leach sig when needed...
and it's still effective after the mimicry ends: you still have keystone and the mantra.
i could be wrong though... i'd like to try that out though... if you could get soj in there
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Nov 21, 2005, 08:36 PM // 20:36
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#6
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Yes, but you use two mesmer elite slots to get the effect of a warrior using "Echo" and "Fear Me" essentially.
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Nov 21, 2005, 08:43 PM // 20:43
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#7
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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Just curious, wouldnt Arcane Echo do the same as Arcane Mimicry? Just all in one player? Or is the period of time in which the Arcane acts as the other spell different?
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Nov 21, 2005, 08:47 PM // 20:47
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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You shouldn't even worry about Rust or Ignorance,you never see them in Pvp.The only move you might need to shatter is that one mesmer elite.I think called Panic.
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Nov 21, 2005, 09:31 PM // 21:31
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#9
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by qwe4rty
Just curious, wouldnt Arcane Echo do the same as Arcane Mimicry? Just all in one player? Or is the period of time in which the Arcane acts as the other spell different?
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Arcane Echo only copies a spell.
Keystone Signet is a signet, thus not a spell.
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Nov 21, 2005, 09:58 PM // 21:58
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#10
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Academy Page
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I have heard that Keystone Signet cannot recharge itself, even if you use Arcane Mimicry, but take this with a grain of salt...can anyone else confirm?
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Nov 21, 2005, 10:02 PM // 22:02
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#11
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Darn; last few nights I was dreaming of a Signet of Judgment spam.
copy your partners elite
4Mo/Me Signet of Judgement/Arcane Echo+Arcane Mimicry(Keystone Signet)
4Me/Mo Arcane Mimicry(Signet of Judgement)/Arcane Echo+Keystone Signet
ok fine how about...
Me/Mo
Keystone Signet dont use it just stating there is one
Arcane Echo + Arcane Mimicry (copy from an Me/Mo)
2nd Arcane Mimicry (copy from a Mo/Me)
but yeah how do we know that the 2nd keystone signet will recharge the 1st?
who wants to meet in the droknars arena and test this?
Ill be in D11 Internatoional HoH
Last edited by D.E.V.i.A.N.C.E; Nov 21, 2005 at 10:25 PM // 22:25..
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Nov 21, 2005, 11:49 PM // 23:49
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#12
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by GWplayer745
I have heard that Keystone Signet cannot recharge itself, even if you use Arcane Mimicry, but take this with a grain of salt...can anyone else confirm?
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Confirmed.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Nov 22, 2005, 05:41 AM // 05:41
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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that's a shame...
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Nov 22, 2005, 07:41 AM // 07:41
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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Nice idea, but its FAR outdone by the Ranger SoW/Debil/Oath shot spammer in terms of energy denial.
And keystone really, really does suck.
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Nov 22, 2005, 01:18 PM // 13:18
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#15
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Debil/sq/qz/echo ftw!
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Nov 22, 2005, 02:49 PM // 14:49
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#16
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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debil shot is single target... but i get your point. debil is better, especially when keystone doesnt charge itself.
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Nov 22, 2005, 02:54 PM // 14:54
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#17
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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Ahem, first of all, in the description of KeyStone Signet, it states, all signets will be recharged EXCLUDING Keystone Signet; I'm not sure if this extends to duplicates of the Keystone Sig. but I'm assuming it does. It's kind of like how you can't Oath Shot your Oath Shot? And the idea of a signet mesmer is already greatly outused in the QZ+Echo+Sig of Weariness build. Besides you could swap out Echo for Keystone I suppose, but why? With QZ down your sig recharge time really is negligible.
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Dec 03, 2005, 06:50 PM // 18:50
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#18
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I'd rather use necro signets alongside mesmer signets. I'm goofiness like dat...
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Dec 04, 2005, 02:04 AM // 02:04
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#19
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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If Keystone Sig cannot recharge itself, that's too bad, since using Arcane Mimicry to get a 20 second no-energy period would be quite nice. Arcane Mimicry copies skills, not spells. The description is wrong.
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Dec 05, 2005, 12:00 AM // 00:00
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#20
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Lion's Arch Merchant
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Quote:
Originally Posted by JR-
And keystone really, really does suck.
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It would be leet if it recharged rez sigs
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